Hollands Glorie community logo.

Community / events / online organization

Hollands Glorie

A Dutch-speaking World of Warcraft community that grew into a network spanning fourteen realms, with 5,000+ accounts, approximately 3,500 active players, its own platform, dozens of volunteers, daily activities and encounters outside the game.

The case in 30 seconds

Hollands Glorie

Problem
A Dutch-speaking World of Warcraft community that grew into a network spanning fourteen realms, with 5,000+ accounts, approximately 3,500 active players, its own platform, dozens of volunteers, daily activities and encounters outside the game.
Solution
Dutch-speaking World of Warcraft community with events, cosplay, promotional images, Outpost collaboration and media attention via #FIRST.
Role and focus
Community, events
Status
Community case
Result
Platform, planning, events
Period2009-2018
Scale14 realms / 5,000+ accounts
RollCo-founder / General Manager
TeamOrganized entirely voluntarily

Personal motivation

A community that continues to live

For me, Hollands Glorie was never just a guild with a website. The interesting thing was what happens when people take a shared world seriously: agreements, rhythm, recognition, mutual help and moments that also gain meaning off the screen.

That's why I didn't just build content or a platform, but a social infrastructure. The website had to make information usable; planning had to give members something to hold on to; events, cosplay and media had to give the group a face. It is precisely that connection between digital and physical that makes this case still relevant.

Growth in context

From initiative to reach

The growth required the same translation again and again: converting a shared passion into an environment that people can find, understand and contribute to.

2009

The starting point

A Dutch-speaking social group started in World of Warcraft and quickly connected to multiple servers.

2015

Fourteen active servers

The community worked across fourteen servers with more than 3,500 players and teams for organization and activities.

June 1, 2016

Visible at #FIRST

An appearance in the Dutch program #FIRST on Ziggo TV also made the community visible beyond its own channels.

Scale achieved

More than 5,000 accounts

With approximately 3,500 active players, a full calendar and local teams, the project grew into a fully-fledged volunteer organization.

The community at a glance

Not a separate guild, but a network

The numbers only tell part of the story. Behind every account there was a player, and behind every realm a local team that kept the bigger picture running.

14active realms with their own local structure
5.000+accounts at the height of the community
± 3.500active players in the period of greatest growth
100%voluntary efforts by management, teams and organizers

01: The digital heart

Website, forum and voice as one community platform

The website and Mumble were not separate tools. Together they formed the place where information, planning, conversations and identity came together. TeamSpeak was also used in the broader voice infrastructure.

Hollands Glorie website with raid progression, recruitment, Facebook integration and community modules.
The platform brought together operational information and the social life of the community.
Community operating system

Everything for a big guild

  • raid progression and current recruitment per class;
  • an extensive forum and Facebook integration;
  • calendars, news, contests and competitions;
  • private spaces for raid teams and community teams;
  • Mumble voice channels for daily coordination across realms;
  • information for members, team leads and board.

02: Always something to do

Activities made players a community

Not only the best players counted. The program offered different entry levels so that new and experienced members could play, learn and celebrate success together.

Social raids

Accessible raids for almost every member at maximum level, intended to discover content together, without strict admission requirements.

Progress raids

Permanent teams worked systematically on difficult raid content, team personnel and progress per realm.

PvP

Teams played against other players in battlegrounds and other competitive games.

Achievement runs

Members set out to unlock special joint achievements and rewards.

Dungeon runs

Small groups helped each other with dungeons, equipment, experience and getting to know new content.

A large group of Hollands Glorie players gathered in World of Warcraft.
In-game meeting
World of Warcraft calendar with planned community activities.
Planning and rhythm
Hollands Glorie promotional image for a new World of Warcraft season in 2017.
A new season
An idea that technically became reality

Cross-realm as gear

Hollands Glorie connected Dutch-speaking players on different realms via one brand, one organization and voice chat before Blizzard's broad cross-realm rollout. When Blizzard allowed players to technically play together across realm boundaries, it was almost exactly in line with the concept that we had already built organizationally.

Dating verified from Blizzard publications. The impact on Hollands Glorie is Stefan's reflection on the development of the community.

03: Reach & presence

From raids to events

The name became visible in almost every part of World of Warcraft and in places where the community could meet each other in real life.

Hollands Glorie during a studio broadcast of #FIRST Gaming. #FIRST / Ziggo TV · 1 June 2016

Stage outside the game

The studio broadcast at #FIRST made visible what members already knew: Hollands Glorie had grown into a recognizable Dutch-speaking gaming community. Events at Outpost, among others, then brought online contacts together in the real world.

Members of Hollands Glorie during a shared meal after The-Party.
Eating together after the event, the community continued beyond the screen.
Overview of The-Party in the Beursgebouw Eindhoven in 2018.
The-Party, Beursgebouw Eindhoven.
Stage and participants during The-Party in Eindhoven in 2018.
March 30 to April 1, 2018.

04: Culture that you could feel

Awards and community pride

Community building was also in the small rituals: screenshot competitions, Like & Win promotions, in-game rewards and physical prize packages.

World of Warcraft prize package with Mega Bloks set and Arthas figure, awarded by Hollands Glorie in 2017.
Community competition · August 2017

Building together with members

Contests and prizes were not isolated marketing campaigns. They gave members reasons to share work, congratulate each other and create new stories together. This strengthened the recognizable culture around Hollands Glorie.

05: Network with a purpose

Stage and partner

The scale was used to make members visible, explore collaborations and enable research into online collaboration.

01

Talent in the spotlight

Cosplayers, streamers, bloggers, guide authors, organizers and World of Warcraft specialists were given a route to events and external parties.

02

Partners search

Sponsorship and event outreach helped organize prizes, visibility and new opportunities for the community. In 2017, discussions included Game Mania and an event organizer regarding Firstlook.

03

Reach for research

Students from Radboud University Nijmegen distributed research into gaming behavior and bonding between brothers and sisters via Hollands Glorie; the two studies included 67 and 68 participants.

06: The story behind the name

Built by the community, carried in memory

The introductory trailer was made by community members and brings together activities, atmosphere and the origins of Hollands Glorie.

Community made

Hollands Glorie introduction trailer

A time document from members themselves, which is why the video not only shows what the community did, but also what Hollands Glorie meant to people.

Video footage of aHollands Glorieraid in World of Warcraft. Watch the trailer on YouTube
Michel Strootmann, known within World of Warcraft as Aquarius, during a public event.
Michel StrootmannApril 21, 1967 to October 12, 2013Aquarius · co-founder Hollands Glorie
Michel Strootmann, Aquarius, 1967 to 2013

Founded together, then continued in his memory

Hollands Glorie was founded by Stefanand Michel Strootmann, known within World of Warcraft as Aquarius. Michel lived from April 21, 1967 to October 12, 2013. After his death from cancer, continuing the community took on a deeper meaning. His memory contributed to a culture of brotherhood: people helped each other, were there for each other and were proud to be part of the whole.

07: Leadership at scale

Staying on track without doing everything yourself

Individual managers were active for each realm, team and activity. Board, raid leads, community teams, web and events together formed a motivated volunteer organization.

Realm teams

Local responsibility

Each server had people who organized members, guild banks, recruitment and activities close to the practice.

Activity teams

Ownership by program

Raid management, PvP, social raids, events, content and communication were given recognizable points of contact.

Governance

One common course

The central management monitored quality, culture and cohesion without taking away local initiative.

“I was, as it were, the captain of a cruise ship with more than 5,000 guests on board.” Stefan, about leading Hollands Glorie

That metaphor captures the real design and management task: determining direction, getting departments to work together, bringing new members on board, freeing up space on full realms and at the same time ensuring that the experience remained human, all in addition to my regular work.

Off screen

From avatar to meeting

In addition to the in-game activities, Hollands Glorie also lived outside the game. Members met at events, made their own creations and brought their favorite worlds to life in cosplay.

That involvement gave the community a face that went beyond avatars, raids and forum profiles. What started online became a shared culture that members helped make visible.

Own creations Cosplay Events

Community rhythm

The structure behind the shell

The screens make it immediately readable how information, planning and meetings kept the community together.

14 Connected realms

Forum as a shared workplace

Updates, questions, raid teams and local responsibilities were given one recognizable place for all connected realms.

Information cooperation
5 to 15 In-game events per week

Planning became an interface

We organized five to fifteen in-game activities per week, in addition to meetings and events outside the game.

Rhythm continuity
5.000+ Accounts on board

A route to meetings

The in-game scale was given a human face through #FIRST, Outpost, The-Party and shared moments off-screen.

Online together

Community building

From platform to meeting

Four layers come together: digital structure, planning, identity and visibility outside the game.

01

Platform Hub

Website, forum updates, progression and social channels brought together the community information.

02

Planning & rhythm

Calendars and in-game moments made appointments, activity and continuity visible.

03

Identity & events

Posters, cosplay and Outpost context gave the group a face outside the raid environment.

04

Media attention

The #FIRST/Ziggo TV context shows that the community gained recognition beyond its own channels.

Organization in practice

A community requires a working operating system

The structure shows that Hollands Glorie was managed as a network of teams, rhythms and responsibilities, not as a separate chat group.

Network

Local and cross-realm

Local teams and a broader cross-realm offering of connected activities, knowledge and members. Responsibilities were divided so that the community did not have to rely on one person or one chat channel.

Rhythm

Measure, recruit, follow up

Monthly counts, team occupancy, chat activity and targeted recruitment were planned as concrete follow-up points.

Departments

Web, social and events

Web developers, graphic work, social media, streams, events and raid management were distinguished as separate workflows.

Scale in context

Not just reach, also activity

The scale was not just in registrations, but in recurring activity: planning, teams, conversations and events had to work together to create a place where members continued to participate.

Community

Members & culture

Build structure, motivation, communication and visible identity.

Platform

Website & planning

Bringing together community information, planning, progression and social channels.

Events

Cosplay & Outpost

Translate online community into promotion and physical presence.

Media

#FIRST/Ziggo TV

Visibility outside your own community channels.

Community leadership Event organization Content planning Social integration Promotional material Volunteer structure Online identity

What is visible

Platform, planning, moments

Platform, planning, events and media together show how the community was built and expressed.

Platform

Website as a community hub

The screenshot shows forum updates, progression, social integration and guild information in a recognizable community platform.

Planning

Organization visible

Calendar and in-game images make raid planning, guild activity and digital coordination concrete.

Activation

From online to physical

Event, cosplay and promotional materials show that the community also had a face outside the game.

Media

Visibility outside your own channels

The #FIRST/Ziggo TV reference shows that the community also received recognition outside its own channels.

Next cases

Community to interface

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